AI Insights · Timothy · January 2022
Top 5 io Games on iOS in Middle East: Q4 2021 Performance
Discover the performance trends of the top 5 io games on iOS in the Middle East during Q4 2021, including weekly downloads, revenue, and active user metrics.
During the fourth quarter of 2021, the top 5 io games on the iOS platform in the Middle East exhibited various trends in weekly downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Agar.io from Miniclip.com saw a fluctuation in weekly revenue, peaking at approximately $7.7K in the final week of November. Downloads experienced a significant increase in the week of November 1, reaching 4.7K, while active users peaked at 21.9K during the same week, before seeing a gradual decline to 17.6K by the end of December.
Blob io - Throw & split cells by Mikhail Prysiazhniy had a relatively stable performance. Weekly revenue varied slightly, with a high of around $969 at the end of September and a low of $411 in mid-December. Downloads showed a similar pattern, peaking at 676 in mid-November. The active user base remained steady, hovering around 5.9K to 6K throughout the quarter.
Snake.io - Fun Online Snake from Kooapps demonstrated consistent growth. Weekly revenue peaked at $635 in mid-October and $612 in the last week of December. Downloads were impressive, reaching a high of 33K in the last week of November. Active users showed a solid increase, peaking at 280K in late November, maintaining a strong user base above 240K for most of the quarter.
Fall.io - Race of Dino by Duong Nguyen experienced varied performance. Revenue reached its highest point at $614 in the last week of October. Downloads peaked at 3.9K in early November but saw a decline towards the end of the quarter, dropping to 1.1K in the final week of December. Active users followed a similar trend, peaking at 13.5K in early November and declining to 8.2K by the end of the quarter.
Spinner.io from AI Games FZ showed moderate performance. Revenue peaked at $491 in early October, while downloads saw a high of 1.8K in the same period. Active users reached their peak at 3.6K in the first week of October but experienced a downward trend, ending the quarter at 2.6K.
For more detailed insights and data on app performance, visit Sensor Tower.